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Ultrapowa Clash Server

UCS is a server emulator for the famous game Clash of Clans.
Download UCS now and start hosting your private CoC server for free!

Access forum for documentation & support

Youtube Channel



Server Releases


Patch Note
  • UCS Now Properly Handle Dead Client
  • UCS Now Load All Alliance On Start to reduce Database Access
  • UCS Now Using Threading In Saving And Main Core To Improve Server Stability
  • UCS Networking Code Has Been Improve
  • Obstacle Now Back In Game
  • UCS Get Few New Op Command
  • X-Bow And Inferno Tower Ammo Are Properly Save Now
  • Fix a few Spell Bug
  • UCS Handle Exit By Saving all player first
  • New API Manager For Advance Users
  • Custom Maintance break
  • Better structure of debug log
Beware
  • UCS Gui Is Not Done Yet
Patch Note
  • Level now saving
  • Chat Filter! (You need to modify filter/filter.txt file and add banned words on every line)
  • Restart ucs from in game (/sysrestart) (You can improve it by editing ucs-restart.bat in tools folder)
  • Mute people from chat (/banchat playerid)
  • Reworked Api Manager (You can now access it from http://localhost:1172/debug/)
  • FReworked Api Manager (You can now disable Api Manager by setting false in ucsconf.config
  • Your local IpV4 now display on console when ucs start and Debug page
  • New UCS.exe logo
  • Reworked login system (Maintenance break not longer show time and when client outdate,It will redirect to Ultrapowa page(This can be change on next version))
  • New Maintance Feature
  • Archivement now saving
  • Better structure of debug log
Patch Note
  • It's now possible to cancel hero upgrade
  • Canceling building construction or upgrade now properly refund resources
  • Gems are now properly consumed when buying resources
  • Gems are now properly consumed on construction speedup
  • Gems are now properly consumed on training speedup
  • Fixed a bug where walls were upgraded even when not meeting minimum TH level requirement
  • Staff now has Legend badge in chat (regular players have gold 1 badge)
  • Fixed a bug where simple clan members where allowed to send alliance emails
  • Clan perms are now properly managed
  • Clans settings (origin, war frequency, required score, etc.) are now properly saved
  • It's now possible to kick players from clans if you have the appropriate perms
  • Kick messages are now displayed properly to users (mail and clan chat)
Beware
  • Those features are not implemented yet: invite, promote
Patch Note
  • UCS is now compatible with CoC 7.156
  • Clans are now back in game!
  • It's now possible to display a player profile
  • Clan members can send in-game mails
  • Optimized in-memory resources management
  • Fixed an issue where users could upgrade their buildings beyond max level resulting in crashes
  • Console information logs have been reworked
  • All BLOB information are now saved in database as json plain text
  • /sysmsg is now available to send admin messages to all online players
  • Data network decoding/encoding has been rationalized for better maintenability
  • (0.6.0.1) Fixed a small issue preventing patching because of obfuscation
Beware
  • Version 0.6.0.1 is not compatible with 0.5.0.0 data. Database must be regenerated first!
  • Those features are not implemented yet: clan permissions management, invite, kick, promote
  • MySql Connection String has been modified in config files. Don't copy/paste the old one!
New features
  • UCS is now compatible with CoC 7.65
  • Server owners can now disable debug logs for a better stability
Version 0.5.0.1 is not compatible with 0.5.0.0 data. Database must be emptied first!
New features
  • UCS is now compatible with CoC 7.1, crypto credits to handroid and clanner
  • GameOp commands are now available (rename, shutdown, kick, set privileges, ban, unban, visit)!
  • Some PvP features are now enabled!
  • Server maintenance mode is now available (message displayed on connection)
  • GameOps now see players id in global chat
  • Server now checks CoC version of clients before accepting connections
Version 0.5.0.0 is not compatible with 0.4.3.4 data. Database must be emptied first!
Fixed issues
  • Walls can now be upgraded with alt resource (elixir)
  • Upgrading a line of walls having different levels no longer causes errors
  • Global performance issues and repetitive crashes on big UCS servers have been fixed
New features
  • Troops used in combat are now properly consumed
  • Spells used in combat are now properly consumed
  • UTF8 characters are now supported (switched from ASCII encoding)
  • It is now possible to customize the default base layout
  • Players can now visit other players bases
Version 0.4.3.4 is not compatible with 0.4.3.3 data. Database must be emptied first!
Fixed issues
  • Troops can now be properly upgraded (0.4.3.2 bug)
New features
  • Spells are now available!
  • Decos are now available!
Known issues
  • Clan features have been disabled due to recent CoC update and will be fixed soon
Fixed issues
  • UCS is now compatible with last CoC version (6.407), special thanks to handroid for his work
New features
  • Trained troops can now be removed
  • Heroes are now properly upgraded and saved
Known issues
  • Clan features have been disabled due to recent CoC update and will be fixed soon
  • Spells are not working yet
Fixed issues
  • PvE beta is back and fixed
  • Game files (.csv) have been upgraded, it should fix custom patching issues
  • Clan castle can now be properly upgraded
  • Traps have been fixed and now properly save
New features
  • Troops upgrades are now properly saved
  • Troops can now be trained (still a bit buggy)
  • Troops can be stored in firecamps (beware, you can't remove them at the moment)
  • Custom troops can be used to fight goblin maps
  • More code rework has been done
  • Each server restart now generates a new ucslog file in "logs" folder
  • Player actions are now logged in a debug log
Known issues
  • Clan features have been disabled due to recent CoC update and will be fixed soon
  • Heroes and spells upgrades are not saved yet
Fixed issues
  • Constructing worker buildings no longer prevent UCS from saving player's data
New features
  • UCS now supports latest Clash of Clans version (6.322)
  • Client version check (in order to force update) is now optional
  • Server code has been fully reworked to support future updates
Known issues
  • Clan features have been disabled due to recent CoC update and will be fixed soon
  • Troops, heroes, and spells upgrades are not saved
Fixed issues
  • Memory leaks related to database connections have been fixed
New features
  • MySql database is now supported!
  • Multiple features have been reworked to prepare PvE for the next version
Known issues
  • Troops, heroes, and spells upgrades are not saved
Fixed issues
  • Major "login failed" error preventing user connection is fixed
  • Buildings no longer duplicate when players don't have enough resources to build
New features
  • Construction time is properly managed when building/upgrading village
  • Client game graphics can be replaced with custom content
  • Improved static game content management (csv files data)
  • Traps are now properly upgraded and saved
  • It is now possible to upgrade rows of walls
Known issues
  • Troops, heroes, and spells upgrades are not saved
New features
  • Introducing game saving!
  • Server now saves building moves
  • Server now saves building constructions
  • Server now saves building upgrades
  • Initial resources values on village creation can now be set in a config file
  • Game content is dynamically loaded in server memory from server csv files
  • Client automatically updates with custom content (ex: csv) built from server content files
Known issues
  • Some actions (collecting resources, etc.) are still ignored by the server and not saved.
Fixed issues
  • CPU usage related to thread loops has been fixed
  • Major connection issue related to non-Bluestacks Android devices has been fixed. It's not necessary anymore to reinstall CoC after a connection to UCS.
New features
  • Introducing iOS compatibility! (special thanks to plynote for his help)
  • Old unsafe code (pointers) has been removed (special thanks to rcs from cocdevteam forum)
  • Broadcasting has been introduced to synchronize data between players (ie. general chat messages)
  • Players can now join an existing clan
  • Players can now search for clans
Known issues
  • Main game actions (collecting resources, moving buildings, etc.) are still ignored by the server and not saved. However, server architecture being now ready, next versions will be focused on that part.
Fixed issues
  • Login failed error has been fixed. You should now be able to login without completing game tutorial on Supercell servers.
  • rev 1: Major connection issue due to obfuscation process has been fixed. Server should not freeze after pack 10101 anymore.
New features
  • Players, clans and chat messages are now persistent in server memory. This feature is transparent for players, but is a prerequisite in order to save game progress in the future (ie collecting gold, improving buildings, building troops, etc.)
  • In memory data is now dumped to database (SQLite) on a regular basis. Server loads saved data on startup.
  • Added some clan features for testing purposes.
Known issues
  • Main game actions (collecting resources, moving buildings, etc.) are still ignored by the server. However, server architecture being now ready, next versions will be focused on that part.
New features
  • Pre-alpha version, not meant to be played
  • Added clan main processes to server
  • Added goblin PvE main processes to server
  • Added player creation process to server
  • Added some clan features
Known issues
  • Data is not saved
  • PvP is not enabled
New features
  • Pre-alpha version, not meant to be played
  • Multiplayer support enabled
  • General chat enabled
Known issues
  • Data is not saved
  • PvP is not enabled

UCS Roadmap


FeatureImplementedAdded FirstNext Update
Global Chat
Global Chat MessagesYes (100%) 0.3.1.0
Player
ProfileYes (100%) 0.6.0.0
RankingNot yet (0%) 0.7.X
ExperienceNot yet (0%) 0.7.X
LevelNot yet (0%) 0.7.X
Visit other PlayerYes (100%) 0.4.3.4
AchievementsNot yet (0%) 0.8.X
Village (Buildings, Traps, Obstacles, Decorations)
Create & Upgrade BuildingsYes (100%) 0.3.1.0
Sell BuildingsYes (80%) 0.4.3.30.6.X
Create & Upgrade TrapsYes (80%) 0.3.1.00.6.X
Upgrade HeroesYes (70%) 0.4.3.20.6.X
Create DecorationsYes (100%) 0.4.3.3
Resource ManagementNot yet (30%) 0.6.X
Worker ManagementYes (100%) 0.4.2.0
Ammo ManagementNot yet (0%) 0.6.X
Create, Upgrade & Train UnitsYes (80%) 0.4.3.00.6.X
Create & Upgrade SpellsYes (80%) 0.4.3.30.6.X
Clean ObstaclesNot yet (20%) 0.6.X
Alliances (Clans)
CreationYes (100%) 0.3.1.0
SearchYes (80%) 0.3.1.00.6.X
Promote & DemoteNot yet (40%) 0.6.X
InviteNot yet (40%) 0.6.X
Join & LeaveYes (100%) 0.3.1.0
Send & Receive MessagesYes (100%) 0.6.0.0
Alliance Chat MessagesYes (100%) 0.3.1.0
Shop
Resource ShopYes (50%) 0.3.1.00.7.X
Gem ShopNot yet (0%) 1.0
PvE (Goblins)
Level DesignYes (100%) 0.4.1.2
Battle ManagementNot yet (0%) 0.7.X
Progress ManagementNot yet (0%) 0.7.X
RewardsNot yet (0%) 0.7.X
PvP Core
Random SearchYes (50%) 0.5.0.00.7.X
Attack specific player (UCS exclusive!)Not yet (20%) 0.7.X
RevengeNot yet (0%) 0.7.X
Battle ManagementNot yet (0%) 0.7.X
RewardsNot yet (0%) 0.7.X
Trophies & LadderNot yet (0%) 0.7.X
PvP Clan Wars
War ManagementNot yet (0%) 0.8.X
Admin
Ban Management (UCS exclusive!)Yes (100%) 0.5.0.0
Add & Remove Player Resources (UCS exclusive!)Not yet (0%) 0.6.X
Rename Player (UCS exclusive!)Yes (100%) 0.5.0.0
System Messages (UCS exclusive!)Not yet (100%) 0.6.0.0
Mute / Unmute Player (UCS exclusive!)Not yet (0%) 0.6.X
Edit Player Village (UCS exclusive!)Not yet (0%) 0.6.X
Server Core
Logical ModelYes (60%) 0.3.1.00.6
NetworkYes (70%) 0.1.0.00.7.X
Database TransactionsYes (70%) 0.3.1.00.7.X
AuthenticationYes (80%) 0.1.0.00.7.X
Saving CapabilitiesYes (80%) 0.4.0.00.6.X
Gameplay SettingsYes (40%) 0.4.0.00.6
Resource MonitoringYes (30%) 0.6.0.00.6
Custom CSV files Settings (UCS exclusive!)Yes (100%) 0.4.0.0
PatchingYes (100%) 0.4.0.0